Wednesday, April 30, 2008

Done. Sort of.

The final critique is in 6 hours, and the game is as finished as it is going to be.

The only things not working that I want to put in are AI interaction with each other; all they do right now is swim around waiting for you to eat them or mate with them. They never die unless you eat them, either. There are a few other bugs to work out as well, but I'm confident in the concept of the project and I think we've met our most important goals.

So now it's on to making a power point presentation.

You can visit the 'beta release' on the 'beta' website, edge-project.tripod.com. Jackie is a bit overwhelmed with her biomedical work, so no update to the site other than to upload the game, which probably won't happen until 1, before we have the critique.

We don't have instructions up yet, but it's fairly intuitive. It follows your mouse and you make it run into other organisms. Then you make moral decisions. Or fun ones. Or perhaps bored ones. Whatever the case, please try out our game and give some feedback.

Wednesday, April 23, 2008

Last Work Day

Right now, Jackie is working on inserting the game as-is into the website.

If it's up and you try playing it, it really doesn't do much. Still.

You can input some text that gets translated into "DNA" which gets translated into a tiny organism. Yours is the one with the red arrow that always points towards the mouse. If you click the mouse, the game will pause (just a debug function; I'm working on the mating/eating thing next, which needs a pause function so that the user can choose options, etc.).

As the game progresses, the organisms will become more complex. We hope, anyways.

The game is almost-sorta-near completion. One more week of work, and it should be ready for the big critique.

semester end closing in


http://edge-project.tripod.com/


Ok, so the website is looking rather snazzy. It is up, and you can see it, and there are actually things on it to look at now. So feedback would be greatly appreciated!

... because we haven't got any yet :[

The game is looking fantastic and I am very very excited, hopefully we are going to get a test up on the website shortly. That's that for now! :D

Tuesday, March 25, 2008

BREAKTHROUGH

After getting practically no help from the 3 forums I posted to, I finally had a breakthrough.

IT MOVES!

This sounds really pathetic, since I've been working on it for, what, a month or 2? But I don't care, I'm finally getting somewhere and it feels great.

Right now, the shapes are overlapping when they're supposed to be next to each other, so I need to fix that, but now I can finally move on to making this game happen.

And I thought just making the little organism was going to be the easy part... Just think what I'll have to go through to make autonomous organisms...

Sample will be uploaded as soon as I iron out the bugs.

Wednesday, March 19, 2008

5 Weeks Remaining

Jackie has successfully drawn up the website. You can actually visit the prototype (with no game currently) at edge-project.tripod.com.

I can't say as much for myself, however.

I'm still tearing my hair out trying to make this happen in Flash. I'm stuck trying to get the organism to follow the mouse.

Yes, I'm that behind.

Unfortunately, I can't go any farther until I solve this problem. I've posted on 3 big Flash forums (ActionScript.org, Flashkit, and Kirupa) and no help yet. Last time I had a problem (drawing the polygon shapes dynamically) I posted on ActionScript.org before going to bed and had a solution the next morning. Hopefully, the same thing will happen this time, with 3 solutions to pick from. I have it all coded, and I feel like it should work, but I'm probably missing some obscure detail that's probably counter-intuitive and takes 4 years of actionscripting before getting used to.

That's all for now. I'll update again when I get an answer.

Friday, March 14, 2008

Spring break

Or, as it should be called "winter break 2," considering there's absolutly nothing spring about this weather in Cleveland, at least for those not as fortunate to be going on vacations.

Well Spring break was spent working a lot, and relaxing a little. I spent a large chunk of this week fighting with Dreamweaver, considering I haven't used it, there were a lot of lynda.com tutorials involved, and a lot of stress, but now that I've got the very basic skeleton of the website going, things are looking much better compared to a few days ago, or even a few hours ago. Cory has had a huge ammount of work to do in other classes so that's what he has been focusing his energy on, not much to report on the programming of the actual game. Starting to get nervous, but I know we will pull it off.

That's all for now.

Tuesday, March 4, 2008

MIDTERM

Wow, tomorrow is the midterm presentation, and we don't have much to show for all of our hard work. The new flash application is no farther along (or dare I say, less far along) than the original Processing script.

Thankfully, Knut, our Prof, is very understanding. He said that he "loves failure." I think he meant to say that "we learn more from failure than from success"; perhaps something got lost in translation from his native Swedish to English.

Jackie has been working hard on the website design: a nice "logo" graphic and the main buttons have been masterfully executed in Photoshop. Here is a preview:
Hopefully the website layout will be done soon. And perhaps the game will be done sooner? Probably not. But one can dream.